Gamificación en el aula de microbiología para estudiantes de Biología durante la pandemia COVID-19

Autores/as

DOI:

https://doi.org/10.18041/1900-3803/entramado.1.7674

Palabras clave:

Gamificación, Microbiología, Aprendizaje virtual

Resumen

La gamificación es un método didáctico poco desarrollado en el aula de microbiología debido principalmente al bajo dominio de herramientas TIC en los docentes. Sin embargo, puede tener efectos positivos en el aprendizaje, especialmente en entornos virtuales como los establecidos obligatoriamente por la pandemia COVID-19. El objetivo de este trabajo fue analizar los efectos de la gamificación aplicada al aprendizaje de las clases de microbiología en estudiantes de Biología en modalidad de alternancia y virtual bajo el contexto actual. Se encuestó a un grupo focal de estudiantes, quienes experimentaron las didácticas de gamificación, Aprendizaje Basado en Problemas y Aprendizaje Basado en Proyectos, para determinar los efectos sobre su aprendizaje. Docentes y egresados también fueron usuarios de la gamificación, y sus respuestas analizadas. Los estudiantes consideraron que la gamificación contribuyó con su proceso de aprendizaje al ayudar a potenciar su interés por las actividades de clase. Los resultados también indicaron que las didácticas son complementarias e incorporables en el curriculum presencial. La evidencia probó que la gamificación puede mejorar el desarrollo de habilidades cognitivas, metacognitivas, praxeológicas y actitudinales, además de mejorar la experiencia de aprendizaje.

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Biografía del autor/a

  • Nicols Dayana Reina-Guzmán, Universidad de los Llanos, Villavicencio, Meta - Colombia

    Bióloga de la Universidad de los Llanos, Villavicencio, Meta - Colombia

    https://orcid.org/0000-0002-3808-0945

  • Karen Ximena Sandoval-Parra, Universidad de los Llanos, Villavicencio, Meta - Colombia

    Bióloga, MSc en Biología Molecular, Celular y Genética

    Universidad de los Llanos Asistente de investigación, Villavicencio, Meta - Colombia

    https://orcid.org/0000-0002-3431-8549

  • Martha Lucia Ortiz-Moreno, Universidad de los Llanos, Villavicencio, Meta - Colombia

    Bióloga, MSc en microbiología, Dr. Sci. en Ecología y recursos naturales.

    Universidad de los Llanos, profesor asociado, Villavicencio, Meta, Colombia.

    Autor de correspondencia.

    https://orcid.org/0000-0003-0172-9111

     

  • Sara Cristina Guerrero, Universidad de los Llanos, Villavicencio, Meta - Colombia

    Licenciada en Matemáticas y Física, Esp. en Gerencia educativa, MSc en Estadística, Dr. Sci. en Educación.

    Universidad de los Llanos, Profesor Asociado Villavicencio, Meta, Colombia

    https://orcid.org/0000-0002-9777-2706

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2022-01-22

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Gamificación en el aula de microbiología para estudiantes de Biología durante la pandemia COVID-19. (2022). Entramado, 18(1), e-7674. https://doi.org/10.18041/1900-3803/entramado.1.7674

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