Empoderando capacidades diversas: Marco DesignABILITY modificado para el diseño de tecnologías de asistencia
DOI:
https://doi.org/10.18041/1900-3803/entramado.1.13159Palabras clave:
Tecnologías de Asistencia, Interacción Humano-Computador, Discapacidad motriz y del hablaResumen
Este artículo presenta el marco DesignABILITY revisado para mejorar el desarrollo de tecnología de asistencia para personas con discapacidades graves del habla y motoras. Para centrarse en aprovechar el potencial del usuario en lugar de simplemente satisfacer las necesidades inmediatas, se introduce una etapa de "Planificación de Empoderamiento". El marco se validó mediante un sistema innovador llamado "MorSpeech", que integra una aplicación multiplataforma y hardware ESP32 utilizando entradas alternativas como verduras y recipientes de agua. Debido a complejas cuestiones éticas, la amplia gama de etiologías y la necesidad de procedimientos de prueba personalizados según las capacidades individuales, el reclutamiento para estos estudios resulta difícil. Como resultado, el prototipo final fue evaluado por tres personas con diversas afecciones, como parálisis cerebral y esclerosis lateral amiotrófica. Dos participantes completaron la tarea al 100 %, según los resultados. El prototipo demostró adaptabilidad a discapacidades neurológicas graves, a pesar de que la finalización del tercer participante se vio limitada por importantes limitaciones de tiempo de la aplicación. Al priorizar la empatía durante todo el proceso de diseño, este trabajo ilustró la eficacia del marco actualizado en el desarrollo de tecnologías de asistencia que empoderan a los usuarios con diversas capacidades. Además, este estudio enfatiza cómo el diseño iterativo puede superar las limitaciones para mejorar el bienestar general.
Descargas
Referencias
1. AGURTO, Carla; EYIGOZ, Elif; MOSMILLER, Elizabeth; BAXI, Emily; ROTHSTEIN, Jeffrey; ROY, Promit; BERRY, James; MARAGAKIS, Nicholas; AHMAD, Omar; CECCHI, Guillermo; NOREL, Raquel. Analyzing progression of motor and speech impairment in ALS. 2019. https://doi.org/10.1109/EMBC.2019.8857300
2. CALLAGHAN, Michael; SAVIN-BADEN, Maggi; MCSHANE, Niall; Gomez Eguiluz, Augusto. Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education. In: IEEE Transactions on Emerging Topics in Computing. 2017. vol. 5, no. 1. p. 77–83. https://doi.org/10.1109/TETC.2015.2504241
3. FIORI, S.; RAGONI, C.; PODDA, I.; CHILOSI, A.; AMADOR, C.; CIPRIANI, P.; GUZZETTA, A.; SGANDURRA, G. PROMPT to improve speech motor abilities in children with cerebral palsy: a wait-list control group trial protocol. In: BMC Neurology. 2022. vol. 22, no. 1. https://doi.org/10.1186/s12883-022-02771-6
4. FLÓREZ-ARISTIZÁBAL, Leandro; CANO, Sandra; COLLAZOS, César A.; SOLANO, Andrés F.; BREWSTER, Stephen. Designability: Framework for the design of accessible interactive tools to support teaching to children with disabilities. In Conference on Human Factors in Computing Systems - Proceedings. 2019. Association for Computing Machinery. https://doi.org/10.1145/3290605.3300240
5. GABA, Vinay. Shwas: A Smartphone based Augmentative and Alternative Communication (AAC) System which Converts Breath into Speech. In: International Journal of Current Engineering and Technology. 2014. vol. 4, no. 6. http://inpressco.com/category/ijcet
6. GARRO, Florencia; SAPPIA, María Sofía; COSTA, Héctor. SSVEP-based Brain-Computer Interface as an Input Device for an Alternative Communication System: Parameters Assessment and Case Report of Performance in a Healthy and an ALS User. In 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). 2019. https://doi.org/10.1109/SMC.2019.8914572.
7. KRANTHI, Boppana Jaswanth; SUHAS, Gangireddy; VARMA, Kantheti Bharath; Reddy, G. Pradeep. A two-way communication system with Morse code medium for people with multiple disabilities. In 7th IEEE Uttar Pradesh Section International Conference on Electrical, Electronics and Computer Engineering, UPCON 2020. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/UPCON50219.2020.9376479
8. MILLÁN, J. D.R.; RUPP, R.; MÜLLER-PUTZ, G. R.; MURRAY-SMITH, R.; GIUGLIEMMA, C.; TANGERMANN, M.; VIDAURRE, C.; CINCOTTI, F.; KUBBLER, A.; LEEB, R.; NEUPER, C.; MULLER, K.; MATTIA, D. Combining brain-computer interfaces and assistive technologies: State-of-the-art and challenges. In: Frontiers in Neuroscience. 2010. https://doi.org/10.3389/fnins.2010.00161
9. NAMOUN, Abdallah; SEN, Adnan Ahmed Abi; TUFAIL, Ali; BENRHOUMA, Oussama. A Two-Phase Machine Learning Framework for Context-Aware Service Selection to Empower People with Disabilities. In: Sensors. 2022. https://doi.org/10.3390/s22145142
10. NIELSEN, Jakob. Thinking Aloud: The #1 Usability Tool. 2012, January 15. https://www.nngroup.com/articles/thinking-aloud-the-1-usability-tool/
11. NIU, Kai; ZHANG, Fusang; JIANG, Yuhang; XIONG, Jie; LV, Quin; ZENG, Youwei; ZHANG, Daqing. WiMorse: A Contactless Morse Code Text Input System Using Ambient WiFi Signals. In: IEEE Internet of Things Journal. 2019. vol. 6, no. 6. p. 9993–10008. https://doi.org/10.1109/jiot.2019.2934904
12. ORLOVA, Daria; BLASCO, Jaime. Flutter Design Patterns and Best Practices. 2024. 1st ed. Birmingham: Packt Publishing.
13. POLANCO, Alexis; LIU, Tsailu. Multidisciplinary Framework for Creating the Next-generation of Human-centered Design Guidelines. In: Human-Centered Design and User Experience. 2023. https://doi.org/10.54941/ahfe1004225
14. PRABHAKAR, Anil; INDULAKSHMI, S; JEYARAM, M; STALIN, A.R; KASTHURI, G.; RAMANATHAN, Prabha. Making Assistive Devices Affordable. In TENCON 2019 - 2019 IEEE Region 10 Conference (TENCON). 2019. https://doi.org/10.1109/TENCON.2019.8929591
15. SCHULTZ ASCARI, Rúbia; SILVA, Luciano; PEREIRA, Roberto. Personalized interactive gesture recognition assistive technology. In IHC 2019 - Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems. 2019. Association for Computing Machinery, Inc. https://doi.org/10.1145/3357155.3358442
16. SEO, JooYoung; RICHARD, Gabriela T. SCAFFOLDing all abilities into makerspaces: a design framework for universal, accessible and intersectionally inclusive making and learning. In: Information and Learning Sciences. 2021. https://doi.org/10.1108/ils-10-2020-0230
17. SODHI, Paloma; GIROUARD, Audrey; THUE, David. Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games. In: CHI PLAY Companion. 2023. https://doi.org/10.1145/3573382.3616075
18. SUSHMITHA, M; KOLKAR, Namrata; SUMAN G. S.; KULKARNI, Keerti. Morse Code Detector and Decoder using Eye Blinks. In 2021 Third International Conference on Inventive Research in Computing Applications (ICIRCA),. 2021. 1–6. Coimbatore: IEEE https://doi.org/10.1109/ICIRCA51532.2021.9545039
19. TAREK, Nayera; MANDOUR, Mariam Abo; EL-MADAH, Nada; ALI, Reem; YAHIA, Sara; MOHAMED, Bassant; MOSTAFA, Dina; EL-METWALLY, Sara. Morse glasses: an IoT communication system based on Morse code for users with speech impairments. In: Computing. 2022. vol. 104, no. 4. p. 789–808. https://doi.org/10.1007/s00607-021-00959-1
20. TULLIS, Tom; ALBERT, Bill. Measuring the User Experience. 2008. Morgan Kaufmann.
21. USE ALL FIVE; Google Creative Lab. Hello Morse. n.d. https://experiments.withgoogle.com/collection/morse
22. ZARIFIAN, Talieh; MAHNAM, Amin; VOSOUGHI, Atabak. Augmentative And Alternative Communication Systems For Post-Stroke Patients With Severe Communication And Motor Impairment. In: Advances in Bioscience and Clinical Medicine. 2017. p. 66. https://doi.org/10.7575/aiac.abcmed.ca1.66
23. ZULFIQAR, Asim. Hands-on ESP32 with Arduino IDE. 2024. Birmingham: Packt Publishing.
Descargas
Publicado
Número
Sección
Licencia
Derechos de autor 2026 Entramado

Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-CompartirIgual 4.0.