Analysis of video games addiction through a group of students from a public university in Colombia

Authors

  • Kevin Jesús Dimate Cardozo Universidad Nacional de Colombia
  • Daniel Esteban Rozo González Universidad Nacional de Colombia

DOI:

https://doi.org/10.18041/2322-8415/ingelibre.2022.v10n20.9368

Keywords:

Video games addiction, Depression, Anxiety, Stress

Abstract

This document reports on an action research study on video game addiction. The study aimed to explore the phenomenon of video game addiction in a group of students from a public university in Colombia, its causes, consequences and preventive methods through the evaluation of previous quantitative and qualitative research, interviews and surveys directed towards the one considered as the population most likely to suffer from this disorder, as well as psychological points of view about it. Thus, the need for more in-depth research and with different methodologies that allow understanding the phenomenon from points of view that are not limited only to the collection of statistical information is highlighted. Therefore, the investigation is carried out from which it is inferred that this disorder affects mostly male students between 15 and 25 years old, being that the number of hours invested in the game in contrast to those necessary to develop an entire social and academic life is much greater. In this sense, it is relevant to highlight that the video game genre MOBA (Multiplayer Online Battle Arena video games) is one of the genres that the group of students surveyed and interviewed plays the most, confirming the status of this genre as the one that would generate more addicts to video games due to various factors, and thus, through the study of this video game in the selected population and the implications of the video game for their lives, it is deduced and declared in order to contribute to the field of research of this addiction disorder.

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Published

2022-08-30