THE IMPACT OF THE VIDEO GAME
Keywords:
Behaviors, Education, Human Sciences, Students, Video Games.Abstract
This paper embodies a study of research about the approaches that are found in the educational context observed in the use of videogames at a public university in Bogota, Colombia. This article pretends to indicate how videogames impact the behaviors of every student, taking into account the use and time spent with the purpose of contrasting the results and defining the approach that they have in the educational context. The data used was recollected through a survey, in which 39 students in the range of 15 and 30 years old of the faculty of Human Sciences of a public university in Colombia participated and an interview, in which a third of this population participated. Expecting those results to help determine the several factors that impact their behavior in an educational context
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